A summarisation, simplification, and concatenation of the sometimes flowery
writing in the Fifth Edition (5e) of
Dungeons & Dragons
from Wizards of the Coast.
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Constantly updating
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Hopefully correct
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Citations where possible
Detailed Rationale
References
Primary Abilities
Skills (Secondary Abilities)
Ability Checks (Active)
Passive Checks
Saving Throws
Advantage and Disadvantage
Hit Points
Proficiency Bonus
Contests
Working Together
Group Checks
Encounters
Moving Around Creatures
Cover
Damage & Healing
Damage Types
Zero Hit Points
Mounted Combat
Underwater Combat
Spell Levels & Preparation
Casting & Action Cost
Spell Attacks & Saving Throws
Components
Schools of Magic
Duration
Areas of Effect
Typical Flow
Speed & Travel
Food & Water
Special Types of Movement
Falling & Suffocating
Vision & Light
Objects
Social Interactions
Resting
Between Adventures