Simplifive

A summarisation, simplification, and concatenation of the sometimes flowery writing in the Fifth Edition (5e) of Dungeons & Dragons from Wizards of the Coast.

Detailed Rationale

References

Contents

Ability Scores

Primary Abilities

Skills (Secondary Abilities)

Ability Checks (Active)

Passive Checks

Saving Throws

Advantage and Disadvantage

Hit Points

Proficiency Bonus

Contests

Working Together

Group Checks

Combat

Actions

Encounters

Moving Around Creatures

Cover

Damage & Healing

Damage Types

Zero Hit Points

Mounted Combat

Underwater Combat

Spells

Spell Levels & Preparation

Casting & Action Cost

Spell Attacks & Saving Throws

Components

Schools of Magic

Duration

Areas of Effect

Adventuring & Environment

Typical Flow

Speed & Travel

Food & Water

Special Types of Movement

Falling & Suffocating

Vision & Light

Objects

Social Interactions

Resting

Between Adventures