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Contents

General Notes

Written as <Primary Ability> (<Skill>), e.g. Strength (Athletics).

Sub-aspects of the Primary Abilities, see individual primary entries for detailed lists and breakdowns.

Characters can be Proficient in them, e.g. I might be proficient in Strength (Athletics).

There are no default Constitution Skills.

The DM can call for skill checks.

Players can ask if skill proficiency might apply to a situation.

Variant skill checks are possible based on the situation, see Elaboration.

Default Skill List

Ability Skill
Strength Athletics
Dexterity Acrobatics
  Sleight of Hand
  Stealth
Intelligence Arcana
  History
  Investigation
  Nature
  Religion
Wisdom Animal Handling
  Insight
  Medicine
  Perception
  Survival
Charisma Deception
  Intimidation
  Performance
  Persuasion

Elaboration

Variant Skill Checks

Rather than a Strength (Athletics) check, a Constitution (Athletics) check might be used for a long swim.

The situation:

Usually, an Athletics check would have been Strength (Athletics) but because of the situation I find myself in, my DM has called for a Constitution (Athletics) check instead.

Usually for Athletics checks, I would roll a d20 and then add my Strength Modifier, along with my Proficiency Bonus, giving a total of +6.

Because it's a Constitution variant, I instead add my Constitution Modifier, along with my Proficiency Bonus, giving a total of +4.