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Climbing, Swimming, Crawling

Every foot of movement requirement is doubled, e.g. with a speed of 10, you can climb 5 feet in the same amount of time.

Climbing speeds and swimming speeds ignore the extra cost, if your character has a climbing and/or swimming speed.

Tricky acts of movement may result in something like a Strength (Athletics) check.

Jumping

Long-jumping from a runing start of at least 10 feet allows a jump up to your Strength. A standing start allows half the distance.

High-jumping allows you to jump 3+ your Strength Modifier with a 10 foot run-up. A standing start allows half the height.