index

Contents

General Notes

DM might decide how much time has passed.

Time might be spent crafting, researching, shopping.

Lifestyle expenses come into play, it might cost you a lot to live your chosen lifestyle for days on end.

Lifestyles

Lifestyle Price/day
Wretched -
Squalid 1SP
Poor 2SP
Modest 1GP
Comfortable 2GP
Wealthy 4GP
Aristocratic 10GP (minimum)

Your lifestyle choice might affect interactions you have about town. If you maintain a Comfortable lifestyle, people might be more willing to help you or offer favours, than someone with a Wretched lifestyle.

Living a cheaper lifestyle might also result in more disease potential, thefts, or confrontations with unsavoury characters.

Downtime Activities

DM might ask you what your character does with their time.

You must spend at least 8 hours a day on the activity.

Some examples are detailed below.

Crafting

Non-magical objects, art, but which requires the relevant proficiency to produce. E.g. a beautiful piece of calligraphy would be possible with the proficiency in, and ownership of, calligraphy supplies.

Requires appropriate materials and a suitable location.

Each day's item value may not exceed 5GP.

Must use raw materials of at least half the total market value.

You can craft something of a higher value over multiple days.

While crafting, you maintain a modest lifestyle without needing to pay 1GP.

Practice a Profession

You can work each day for the value of a modest lifestyle (1GP).

If you belong to a guild you could support a comfortable lifestyle (2GP).

If proficient in a performance skill, you could support a wealthy lifestyle (4GP).

Recuperation

Recover from an injury, disease, or poison.

Every three days, you can try a DC15 Constitution Save. On success:

Research

DM determines available information and how many days of downtime it takes, along with any restrictions.

DM might ask for Checks to find information.

Costs 1GP/Day, plus your lifestyle costs.

Training

Learn a new language.

Train with a set of tools.

Must find an instructor!

DM determines length, difficult, any ability checks required.

Training typically lasts 250 days and costs 1GP per day.